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INDUSTRIAL DESIGN STUDENT

CBL-PROJECT 1

DESIGN AND RESEARCH METHODS

In the design process I used ‘The Reflective Transformative Design Process’ (henceforth referred to as RTDP) as a guiding framework. The RTDP namely supports transformation, flexibility, individuality, integrating knowledge and skills and creating moments of reflection. The RTDP involves five key activities: Thinking, Envisioning, Making, Validating, and Decisions. These activities are interconnected, allowing for a flexible and iterative design process. 

 

The design process included brainstorming sessions, formulating questions for validation, creating concrete game ideas, making prototypes, receiving feedback, and iterating on the design, ultimately leading to the development of a final product. The process emphasizes continuous reflection, aligning with the principles of the RTDP to enhance the overall effectiveness of the educational game. In this design process my main activities included brainstorming sessions, designing the scanner, creating prototypes for the scanner, developing 3D visuals for posters and advertisements, making plannings, lead the team (when needed), and contributing to decisions regarding theming and color choices.

COLLABORATION (TEAM PROCESS)

In the team process I had a very active role. During the entire project I tried to communicate as much as possible with my team. There were moments where I felt forced to take a leadership role, where I did my best to keep the communication and workflow going. I did this by asking team members about their progress on certain tasks and asking them for feedback .

 

Something that I would do different in the future is when I feel the communication is slacking off, I will immediately try to discuss it with the group and when this doesn’t work, to seek help from the coaches. 

THE DESIGN PROCESS OF 'THE SCANNER'

In the visual below the main steps within this part of the design process are shown. 

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PROJECT RESEARCH/CONCEPT DEVELOPMENT

In the beginning of designing this scanner, I took the time to do some research and look at already existing scanners. The ‘Albert Heijn’ grocery scanner caught my attention, and the design appealed to me the most, because of its simple shape and the angle between the handle and the screen. 

IDEA SKETCHING

The next step in designing the scanner was exploratory sketching. In this step I tried to make our ideas visual. This further helped me developing my ideas and iterate on them. Trying different shapes, colors, etc. 

 

In the images below the first sketches are shown.

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3D-MODELING

With the user (and the Albert Heijn scanner) in mind, I began making 3D-models of different designs. I made multiple designs for the scanner, trying different shapes, angles, and colors.

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COMPUTER RENDERING

In this step some computer renders were made to see if my group liked the ‘final’ design of the scanner, before making a tangible 3d-printed prototype. These computer renders can be seen as a low-fi prototype, but they were also used in the posters for the demo day. To show the visitors how the final manufactured product would look, if it was actually produced.

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scanner1.png

PROTOTYPING

In this step I started creating prototypes for the scanner, engaging in the hands-on development of tangible representations of my ideas. During this prototyping stage I created low-fidelity prototypes in the form of 3D-models and a hi-fidelity prototype in the form of a 3D-printed piece.

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DEMO-DAY

For the Demo-Day I was responsible for the advertisement. I made these posters and animations using computer renders.

posters I made for demo-day

animation I made for demo-day

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2024

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